1 · Introduction
A campaign image is made by a team
A fashion campaign has never been the work of one person. Behind a single photograph there is usually a photographer and their assistants, a stylist, a makeup artist, a hairstylist, a set designer, a casting director, the models, a retoucher, and the designer whose piece is being shown. Most of them are named in the credits when the work is published, because the credit is how the next job is won.
Generative AI changes what that photograph costs, and who is in it. In 2023 McKinsey estimated that generative AI could add between $150 billion and $275 billion to the operating profits of the apparel, fashion and luxury sectors within three to five years.1 The same year, Goldman Sachs economists estimated that generative AI could expose the equivalent of 300 million full-time jobs worldwide to automation.2 That is a measure of exposure, not a count of jobs lost, and the same economists pointed out that new technology has historically created new work as well as removing it.2 The question this report asks is where the gains are going, and what happens to the people who used to make the image.
It asks it in four parts. How far have brands and fashion houses gone (section 2)? Who is losing the work, and what is lost with it (section 3)? What does it cost the brands themselves, in trust and in rights (section 4)? And what are the rules now asking for (section 5)? Section 6 then sets out what The Campaign Studios proposes in answer: what it is, how it works today, and why it matters to us. The methodology note at the end explains how the sources were chosen and where the evidence is thin.
2 · How far brands have gone
From experiment to the pages of Vogue
From the high street to the luxury houses: adoption in numbers, the brands that have done it, and what reached the page.
2.1 Adoption in numbers
No source we found counts how many brands now make campaign images with AI. The closest regular measure is the executive survey behind The State of Fashion, published each year by The Business of Fashion and McKinsey & Company. In the 2024 edition, 73% of fashion executives said generative AI would be a priority for their businesses that year, but only 28% had tried it in creative processes for design and product development.3 In the 2026 edition, more than 35 percent of executives reported already using it in areas such as online customer service, image creation, copywriting, consumer search or product discovery.4 The survey does not separate campaign imagery from the other uses.
Figure 2
Fashion's adoption of generative AI
Panel A: executive surveys. Panel B: one retailer's own figure.
A. Fashion executives, The State of Fashion surveys
B. Zalando: editorial campaign images that were AI-generated, Q4 2024
2.2 The brands that have done it
In March 2023, Levi Strauss & Co. announced that it would experiment with AI-generated models alongside its human models. Critics asked why the brand would not simply book more real models; the company answered that the AI models would supplement its shoots with live models, not replace them, and denied that saving money was the motive.6 In July 2024 Mango released its first AI-generated campaign, for its teen line, and said publicly that AI had been used.7 In March 2025 H&M told CNN that it planned to create 30 "digital twins" of its models that year, with their consent, and that the models would own the rights to their twins and be paid each time one was used.8
At Zalando, Europe's large online fashion retailer, the change is already measured in volume. In May 2025 the company told Reuters that around 70 per cent of its editorial campaign images in the fourth quarter of 2024 had been generated with AI, and that generative AI had cut image production from six to eight weeks to three to four days, and its cost by 90 per cent.5 In August 2025 Guess ran advertisements whose models were generated by an AI agency in the August issue of American Vogue.9 And in December 2025 City AM reported that Zara was using AI to edit images of models from past campaigns into new clothes and new locations, after asking those models for permission; two of them said they had been offered the same fee as a standard shoot. A spokesperson for the retailer said it uses AI to complement its existing processes.10
Figure 3
From experiment to campaign, and the rules that followed
Brand and fashion-house moments, and the responses of workers, courts and lawmakers, 2023 to 2026.
- 122 March 2023BrandsLevi Strauss & Co. announces it will experiment with AI-generated models alongside its human models. [6]
- 2July 2024BrandsMango releases its first AI-generated campaign, for its teen line, and says AI was used. [7]
- 312 July 2024Workers and the lawThe EU AI Act is published in the Official Journal. Article 50 sets transparency duties for AI-generated content. [11]
- 416 November 2024BrandsCoca-Cola's AI-generated remake of its 1995 Christmas advertisement draws a backlash online. [12]
- 529 January 2025Workers and the lawThe US Copyright Office: AI outputs are protected only where a human author determined sufficient expressive elements; prompts alone are not enough. [13]
- 6March 2025BrandsH&M says it plans 30 digital twins of its models that year, with their consent, owned by the models and paid for each use. [8]
- 77 May 2025BrandsZalando tells Reuters that around 70% of its editorial campaign images in the fourth quarter of 2024 were AI-generated. [5]
- 819 June 2025Workers and the lawNew York's Fashion Workers Act is in force: separate written consent before a model's digital replica is created or used. [14]
- 9August 2025BrandsGuess runs advertisements with AI-generated models in American Vogue; the fine print reads “Produced by Seraphinne Vallora on AI”. [9] [15]
- 10August 2025BrandsJ.Crew's campaign images are revealed to be AI-generated; a digital artist is credited only after the backlash grows. [16]
- 114 November 2025Workers and the lawThe High Court in London rules mostly for Stability AI in Getty Images' claim; permission to appeal is later granted. [17]
- 122 December 2025BrandsValentino posts an AI-generated video for its DeVain handbag, labelled as made using AI; the BBC reports widespread criticism in the comments. [18]
- 13December 2025Workers and the lawEquity's indicative ballot: 99.6% prepared to refuse digital scanning on set, on a 75.1% turnout. [19]
- 1418 December 2025BrandsCity AM reports that Zara uses AI to dress images of models from past campaigns, with their permission. [10]
- 1525 February 2026BrandsGucci posts AI-generated images labelled “created with AI” before Demna's first show for the house, and is criticised online. [20]
- 1625 June 2026BrandsDavid Koma's Resort 2027 lookbook, shown on Vogue Runway, uses an AI-generated model. [21] [22]
- 172 August 2026Workers and the lawAI Act Article 50 transparency duties apply. [23]
- 189 October 2026BrandsDavid Koma presents Spring 2027 as an image series made with photography and generative AI. [24]
- 192 December 2026Workers and the lawMachine-readable marking applies to generative systems already on the market. [23]
2.3 The Vogue page: one production line
The Guess advertisement is the clearest picture of what a generated campaign looks like when it reaches print. The two-page spread showed models who do not exist, made by Seraphinne Vallora, a London-based AI marketing agency.9 The only sign that the people in the pictures were not real was a small note in the corner of the page,25 which read "Produced by Seraphinne Vallora on AI".15 Vogue said the advertisement came from its advertising department, not its editorial team.26 The agency's founders said they value photography, stylists and everyone involved in a photo shoot, and that their work is meant to supplement, not replace.9
Set against a conventional campaign, the difference is in the credits. A campaign shot with people names the people who made it. The coverage of the Guess page reports two names: the brand, and the agency's production line. None of the reports we read mentions a credited photographer, stylist, makeup artist, hairstylist, set designer or model.
Figure 4
Credits compared
The people the sources name around a fashion shoot, and the credit printed on the Guess advertisement in Vogue.
Around a shoot, as named in the sources
On the Guess page in Vogue, August 2025
- Guessthe brand
- “Produced by Seraphinne Vallora on AI”[15]
No other credit is reported in the coverage we read.
2.4 Not only the high street: the fashion houses
Most of the brands above sell to the mass market. Luxury and designer houses have used generated images too, and have met the same reaction. In December 2025 Valentino posted an AI-generated video on Instagram for its DeVain handbag, part of what it called a "digital creative project" with digital artists. The video carried a label saying it was made using AI. The BBC reported that many of the hundreds of comments under it criticised the use of AI, and a trends analyst told the BBC that audiences often read AI in a brand's visual identity as "cost-saving disguised as innovation".18
In February 2026, days before Demna's first runway show for Gucci in Milan, the house posted AI-generated images on social media, clearly labelled "created with AI". The BBC reported that critics called them "AI slop" and asked why a high-fashion company needed cost-cutting technology for its marketing, while some users praised them.20 Asked by CNN whether his use of AI was controversial, Demna answered: "I don't think so! I think this is 2026. I'm using things as a tool."30
The London designer David Koma has used generated images to present whole collections. For his Resort 2027 lookbook, Vogue Runway reported in June 2026 that Koma "created an AI visualization of his initial, imagined muse" to show the looks.21 WWD wrote that the model in the lookbook "is not human but generated using new digital tools", and quoted the designer: "Digital tech is another creative medium within my process."22 His Spring 2027 collection, published in October 2026, was presented as an image series "created through a dialogue between photography and generative AI", according to the house's collection notes as reported by Tom + Lorenzo.24 Vogue Runway's reviews of both collections name no photographer, stylist, hair or makeup artist, or model.2131 We found no press coverage of how audiences responded. Comments under the label's own Instagram posts announcing the collection include criticism of the AI model (observed by The Campaign Studios, October 2026).
They are not alone. Moncler's 2023 campaign with adidas Originals, The Art of Explorers, paired "AI-generated adventurers" with mixed-media sculptures,32 and in 2025 the house was the brand in "an experimental spot created with Veo", an AI film the agency R/GA made for Google in four weeks.33 Prada's fragrance campaign of April 2023 fed photographs of its bottles, taken by the still-life photographer Johann Besse, into an AI image generator, and kept the AI's errors as alternative versions of the final images.34 In 2026 the house "admitted that artificial intelligence (AI) was deployed in the campaign's post-production" of its Spring/Summer 2026 film, which had been shot with a 50-person crew.35 In its review of the year, the trade publication Glossy reported that Jil Sander "incorporated AI-generated visuals into a broader conceptual campaign" in February 2025, that MCM used AI imagery "as extensions of traditional campaigns", and that Burberry experimented with "AI-enhanced movement" on imagery from a 1980s campaign. Hugo Boss told Glossy it has used AI imagery across its e-commerce platforms since 2023, and in January 2025 launched AI-powered content on its global e-commerce platform.3637
Counting only cases reported by a named publication, at least nine luxury and designer houses have used AI-generated images, film or models in their marketing since 2023: Valentino, Gucci, Prada, Moncler, Burberry, Jil Sander, MCM, Hugo Boss and David Koma. The count is a floor, not a census. Several of these houses used AI alongside photographers, artists and crews, as Prada and Moncler did, rather than in place of them. That difference matters, and section 6 returns to it.
2.5 The tools: sold as the shoot without the people
Behind many of these images is a fast-growing group of AI fashion-image tools, sold directly to brands, and the way they describe themselves says what they are for. On 24 October 2026 we read the websites of eight of them: Botika, FASHN, Photoroom, Modelia, Claid, Lalaland.ai, Caimera and Pixelcut. Lalaland.ai, an AI-model service, is now part of Browzwear, a company that "specialises in 3D fashion design software" and acquired it in July 2025;38 the address lalaland.ai now opens Browzwear's page for those AI models.
Most lead with the same promise. Botika's homepage reads "Shoot your collection. Without a single shoot", and "From flat lay to campaign, without a shoot".39 FASHN offers "A full fashion photoshoot, without the studio", describes a virtual photoshoot as images made "with AI instead of a studio, photographer, and models", and invites brands to "Direct every scene without a crew". Asked on the same page whether AI can replace a traditional fashion photoshoot, it answers: "For most catalog and everyday content, yes."40 Photoroom shows clothes on AI-generated models with "no photo shoot required", and names what it takes out of the way: "Coordinating models, photographers, and stylists slows every product drop".41 Modelia describes its generator as "No photoshoot or studio needed".42 Claid tells brands to "Forget about managing and paying for traditional production".43 The page lalaland.ai now opens offers "lifelike, validated AI models", and lists among their benefits "No photoshoots, no buyout or license fees".44
What these pages describe is specific. From a product photograph, the tool makes an image in which the person is generated, and with the person go the hair, the makeup, the styling, the set and the light. The image is only AI. Nobody who would have made those choices is in it, and nothing in it says who they would have been.
Some take care where real people are concerned. FASHN says its terms do not allow misleading images of real people made without consent.45 Caimera offers a cast drawn "from a pool of AI or Real fashion models".46 But none of the eight says, in the pages we read, that it credits by name the people whose work is in the image: the photographer, the stylist, the makeup artist, the hairstylist, the set designer, the designer or the model.
We believe that is the wrong aim. The question is not whether to use AI, but whether it leaves the people out of the work or brings them in. We want it to bring them in, because their choices are what make the work real; section 6 sets out how.
3 · Who loses the work
The people behind the image lose the work first
Photographers, models, makeup artists, hairstylists, stylists, crews and other creators: what the surveys count, what they do not, and what is lost beyond the work.
Every generated image in section 2 is a shoot that did not happen, and a shoot is a day's paid work for a room full of people. The numbers below come from the people's own professional bodies and unions. They are not complete, and they do not all ask the same question, but they point the same way: more than half of the commercial photographers answering one survey have lost commissions, a quarter of illustrators in another have lost work, only one in ten of the creative workers in a third expects AI to be good for their industry, and a global projection puts €22 billion of creators' income at risk over five years.
3.1 Photographers
The clearest numbers come from the people closest to the camera. The Association of Photographers (AOP), the UK's professional body for commercial photographers, has surveyed its members repeatedly. In September 2024, 30 per cent said they had lost commissioned work to generative AI. By early 2025 the figure was 58.1 per cent.27 Its chief executive, Isabelle Doran, told Creative Review that clients were choosing AI to cut costs, and that most photographers were not losing their careers outright so much as watching commissions shrink until paid work became very hard to find. The effect, in the same interview, reaches the people around a shoot too: models, retouchers, lighting assistants and studios.27 In the AOP's January 2026 survey, answered by around 600 members, 58 per cent again reported lost commissioned work, and the average reported loss per person rose from about £14,400 the previous year to about £34,900.47
Figure 5
Photographers: lost commissions, and what they cost
Association of Photographers member surveys, UK.
A. Share of members reporting lost commissioned work to generative AI
B. Average reported loss per person
3.2 Models
When Levi's announced its plan in 2023, Sara Ziff, founder of the Model Alliance, warned NBC News that fit models could be replaced by AI body scans.6 In a preliminary Model Alliance poll of over 100 fashion models and influencers, an overwhelming majority expected AI to harm their careers, and about one in five said they had already been asked to undergo body scans.28
3.3 Makeup artists, hairstylists and stylists
We found no survey that measures lost work for makeup artists, hairstylists or fashion stylists on their own; the evidence for them is statements, not numbers. The Model Alliance says that models and other fashion workers, including makeup artists, hair stylists and photographers, have raised concerns about losing work and about their images being altered with AI without consent or pay.28 When H&M announced its digital twins, Ziff said the initiative had the potential to replace a host of fashion workers, and named makeup artists and hairstylists among them.8 A makeup artist who works on brand and editorial shoots told Sourcing Journal in June 2025 that losing that work would be "truly heartbreaking", and that it was hard to support a company that uses AI in place of a creative team.29 When the model is generated, the people who would have done the hair, the makeup and the styling are usually removed with the model.
3.4 Crews, illustrators, performers and other creators
Crews. In a Bectu survey of over 5,500 creative workers in the UK, published in June 2025, just 10% predicted that AI would have a positive impact on their industry over the next five years.48
Illustrators. In a Society of Authors survey of 787 members published in April 2024, a quarter of illustrators said they had already lost work to generative AI.49
Performers. In December 2025, UK actors' union Equity announced the result of an indicative ballot of its film and television members: 99.6 per cent, on a turnout of 75.1 per cent, said they were prepared to refuse to be digitally scanned on set until AI protections were secured. The union is asking for protections built on explicit consent, clear terms and fair pay for use.19
Music and screen. A study commissioned by CISAC, the international confederation of authors' and composers' societies, and published in December 2024, projected that music creators could see 24 per cent and audiovisual creators 21 per cent of their revenues at risk by 2028: a cumulative loss of €22 billion over five years if the rules stay as they are.50
Figure 6
Creators' revenues at risk by 2028
Projected share of revenues at risk from generative AI, CISAC global study.
3.5 What is lost when the image is typed
The work is not the only thing that goes. A campaign used to be made by people choosing: the photographer chose the light, the stylist the silhouette, the makeup artist the skin, the set designer the room. With a prompt-based tool, those choices become a sentence typed into a box, and the tool makes the rest.
The law has already drawn a line here. The US Copyright Office concluded in January 2025 that AI output can be protected only where a human author has determined sufficient expressive elements, which can include creative arrangements or modifications of the output, "but not the mere provision of prompts".13 In other words, typing the description does not make the typist the author of the picture. Research points the same way for the work itself. In an experiment published in Science Advances in July 2024, short stories written with ideas from an AI model were rated more creative and better written, but they were "more similar to each other than stories by humans alone": in the authors' words, "an increase in individual creativity at the risk of losing collective novelty".51 The study is about writing, not photography, and it does not show that prompting ends creativity. It does show what is at stake when everyone draws from the same machine.
It is our view, and we state it as a view, that prompting has taken a great deal of creativity out of image-making. People no longer make the picture. They describe it, and the machine decides the rest. A campaign made that way can look finished and still have nobody's eye in it. That is why the studio we propose in section 6 has no prompt at all.
4 · What it costs brands
Cheaper to make, harder to trust
4.1 What consumers say
The saving is real; so is the doubt. In research published by Getty Images in April 2024, almost 90 per cent of consumers worldwide said they wanted to know whether an image had been created using AI, 98 per cent agreed that authentic images and videos are pivotal in establishing trust, and 76 per cent said they were getting to the point where they could not tell whether an image was real.52 In December 2024, NielsenIQ reported a study of more than 2,000 people, about 150 of them measured by EEG: viewers identified most AI-generated ads, found them less engaging and more "annoying", "boring" and "confusing" than traditional ads, and even ads judged high quality produced weaker memory activation in the brain.53
A 2025 peer-reviewed experiment with 358 consumers found that telling people an advertisement had been created by AI lowered both the value they saw in it and their intention to buy, because it made the advertisement less credible.54 A study of luxury brands in the Journal of Advertising Research found the same direction: when a brand disclosed that it used AI, consumers viewed it less favourably, because AI advertisements were believed to "require less effort, making them feel inauthentic".55 For a house whose price rests on craft, that is a direct cost. In September 2026, 62 per cent of 1,000 UK consumers surveyed for Optimizely said they trusted marketing content less since brands started using AI, and 67 per cent said they found AI-generated images of people in marketing and advertising creepy.56
Figure 7
What consumers say about AI images in marketing
Share of respondents, three surveys.
A. Getty Images, global, published April 2024
B. Optimizely, 1,000 UK consumers, September 2026
C. Clutch, 601 consumers, August 2026
4.2 When it becomes public
Brands have learned this in public. In November 2024, Coca-Cola's AI-generated remake of its 1995 "Holidays Are Coming" advertisement was called "creepy", "dystopian" and "soulless" by viewers online.12 In August 2025, J.Crew's campaign images were revealed to be AI-generated; the brand had not disclosed it, critics called the pictures "AI slop", and a digital artist was credited only after the backlash had grown.16 After the Guess advertisement ran in Vogue, ABC News reported that some readers were cancelling their subscriptions and calling for a boycott.58 No count of cancellations has been published.
The stakes are not only reputational. In a survey of 601 consumers in August 2026, 53 per cent said they were less likely to buy from brands they know use AI in social media content, and 64 per cent said they would trust a brand less if its products were misrepresented with AI-generated content.57 These are stated intentions. None of the sources we found shows a brand's sales falling because of AI imagery, and we do not claim it. What they show is lower stated trust, and in one experiment, lower intention to buy once an advertisement is disclosed as AI-made.
4.3 One image, no credits, uncertain rights
A generated campaign also leaves gaps on paper. As section 3.5 set out, the US Copyright Office has concluded that the mere provision of prompts is not enough for copyright.13 A brand that generates its campaign from prompts alone may therefore own less of it than it assumes. The law on the material these systems learn from is also unsettled: in November 2025 the High Court in London rejected most of Getty Images' claims against Stability AI, finding for Getty only on a narrow trade mark point, and permission to appeal has since been granted.17
Put together, the evidence describes a particular kind of campaign: one image, made quickly and cheaply, disclosed in small print or not at all, with no names on it and uncertain rights behind it. Consumers say they want to know how an image was made. A licensed, credited campaign can tell them, because it records who made it and on what terms.
5 · The rules are changing
Consent, disclosure and authorship are becoming law
Consent. New York's Fashion Workers Act, in force since 19 June 2025, requires model management companies to obtain clear written consent, separate from the representation agreement, before a model's digital replica is created or used, setting out its scope, purpose, rate of pay and duration. It also prohibits altering a model's digital replica with AI without the model's separate written consent.14
Disclosure. In the European Union, Article 50 of the AI Act sets transparency duties for AI-generated content. Those who publish AI-generated or manipulated images that resemble real people or events (deep fakes) must disclose that they were artificially generated; where the work is evidently artistic or creative, the duty is limited to disclosing that such content exists, in a way that does not spoil the work. The providers of generative systems must also mark their outputs in a machine-readable way.11 These duties apply from 2 August 2026, with a later date, 2 December 2026, for the machine-readable marking of generative systems that were already on the market.23
Authorship. In the United States, copyright follows the human author, not the prompt (sections 3.5 and 4.3).13
These rules do not ban AI in campaigns. They set a floor: consent before a person's likeness is used, disclosure of how an image was made, and authorship that rests with people. We think that floor should be the starting point of how an AI production tool is designed, not an afterthought added to it. Section 6 sets out our proposal: a studio built on that floor.
6 · Our proposal
AI production that brings creative people in
Sections 2 to 5 set out the problem: campaigns made without the people who would have made them, at a cost to those people and to the brands, under rules that now ask for consent, disclosure and a human author. This section sets out what The Campaign Studios proposes instead, how it works today, and why it matters to us.
6.1 What we propose
We propose a different use of the same technology. In The Campaign Studios, AI is the production tool, and the creative work comes from people: designers, makeup artists, hairstylists, stylists, photographers and set designers, whose work is chosen, credited and recorded in every campaign it appears in. AI production is becoming extraordinarily powerful, and too much of the conversation around it asks how many people can be removed from the process. We start from the opposite question: how much more can creative people make, and be seen making, when technology removes the barriers around them? Four commitments follow from it, and each is built into the studio today (section 6.2).
People make the work. The pieces, the makeup and hair looks, the styling and the sets in a campaign can come from real creative people, and a person reviews every piece that is sent in. AI makes the photograph; it does not replace the team.
Every contributor is credited by name. Whoever's work is chosen is named in the campaign's Campaign Passport, in the role they played, and the credit stays with the campaign.
Consent comes first. A real person is cast only after agreeing in writing, on rules they set themselves, and anything they have not answered is treated as no.
Nothing is made from a prompt. A campaign is directed visually, the way a shoot is, so the choices in it stay with the people making it.
6.2 How it works in The Campaign Studios
Everything below is what the studio does today, as its own published pages describe it.
Real creative work, in every room. The Contributor Network is open to the people section 3 counts. Designers send pieces: fashion, accessories, jewellery, shoes and headwear. Makeup artists send makeup looks, designed in the studio's Beauty Designer. Hairstylists send hair looks. Stylists send Styled looks, complete outfits built in the studio's Dressing and Styling rooms. Photographers and set designers send Worlds: a photograph of an empty room, which the studio finishes into a set. A person looks at every piece, and not all of it is accepted.59
Every contributor, credited by name. When a brand chooses a contributor's work, the contributor's name is written into that campaign's Campaign Passport, in the role they played.59 The Campaign Passport is the record kept with each campaign: what it was made from, who is credited, and how its photographs were made. It shows who made what, where every part came from and what it is licensed for, and each credit is kept as it stood on the day the campaign was frozen.60
Real people, cast with their consent and on their own rules. Through Casting, real people can apply to become a Studio Model: a digital representation built from their photographs, at the studio's cost. Nothing is made from their photographs unless they are accepted and have agreed in writing, one statement at a time, after seeing the actual pictures. They set five permissions, from makeup and hair to swimwear, lingerie and alcohol, each starting at No, and the studio never takes on gambling, tobacco or political work for anyone. They can withdraw at any time, and every campaign they appear in records them in its Campaign Passport, under their cast name.61
No prompt window. There is nothing to type. A campaign is directed the way a shoot is: the cast, the look, the pose, the camera and the light are each chosen visually. In the studio's own words: "Creative people do not think in prompt syntax. They think in casting, styling, light and camera."62
Free to join. Making a profile, sending work and applying through Casting are free. In the founding period, taking part is for the credit and the work: contributors are not charged and are not paid.5961
The Contributor Network is new, and we say so. Makeup looks and Worlds are reviewed now but are not yet open to every brand.59 We will say more only when it is real.
6.3 The difference, side by side
Put an image from a generation tool next to a campaign made in The Campaign Studios, and the difference is not in how the picture looks. It is in what stands behind it. The first follows what we call the replacement model: AI makes the image instead of the people who would have made it. The second follows the collaboration model: AI is the production tool, and the creative work comes from people who are named. Brands can choose either. H&M's stated approach, consent and payment for each use of a model's twin, is closer to the second, and Equity welcomed the pledge to pay while asking for protections in union agreements and in law.8 The technology does not choose. People do.
Figure 8
The difference, side by side
What stands behind an image from an AI generation tool, and behind a campaign made with The Campaign Studios.
An image from a generation tool
- How it is madeFrom a prompt or a photo
- The people in itNo trace of anyone
- CreditsNone, or one line
- Where it came fromNot shown
- ConsentLeft to the tool's terms
- RightsUncertain
A campaign made with The Campaign Studios
- How it is madeDirected, not prompted
- The people in itEach contributor traced
- CreditsEach, by name and role
- Where it came fromEvery part recorded
- ConsentIn writing, before anything
- RightsEach part licensed
Where something was not recorded, the Campaign Passport says not recorded.
6.4 Credit for the people the industry forgets
Credit matters most to the people who have the least of it. Even in physical shoots, emerging designers often lend their pieces in the hope of exposure. The independent fashion platform 1 Granary describes designers' red-carpet looks as "typically loaned (read: worn for free)", with designers fronting "all of the shipping and alteration costs" and paid, instead, in exposure.63 The exposure does not always arrive with a name on it. In 2023 the designer Tarun Tahiliani said a television series had presented garments his studio provided in good faith as the work of "a fictitious designer (actor) representing a fictitious label", and called it "a shocking breach of faith".64 If it can happen to an established name, it happens more easily to a new one. It happened to our founder: pieces lent to shoots and published without the designer's name, because the label was not yet big enough to be named.
With the Campaign Passport, the credit is always there. It is saved with the campaign, in black and white: who made it, and who contributed. A designer's piece is credited to the designer, a makeup look or hair look to its artist, a Styled look to its stylist, a World to the photographer or set designer who sent it.60 A designer does not even send a sample: the studio works from photographs of the piece.59 Nobody is hidden. And if a campaign is great, everyone in it gains the exposure and the credit, not only the brand that published it.
Figure 9
What a Campaign Passport records
The same record for a campaign made with real talent and for a fully digital one.
Who is credited
- Creative directionYour brand
- The pieceBrand or designer
- CastBy cast name
- MakeupArtist or studio
- HairArtist or studio
- StylingStylist or brand
- WorldIts maker or studio
How it was made
- ProductionAI-assisted
- AI model usedBy name
- PhotographsContact sheet
- WhenThe day it was made
- LicenceFor your campaigns
Where something was not recorded, it says not recorded.
6.5 Why it matters to us
The Campaign Studios was founded by a fashion designer, a graduate of London College of Fashion, University of the Arts London. It was built from inside the industry this report describes: the photographers, models, stylists, makeup artists, hairstylists, set designers and young designers who build their careers one credit at a time.
In that industry the credit is the currency. A name under a photograph is how a stylist is found by the next brand, how a makeup artist's book fills, how an emerging designer is first noticed. An image with no names on it does not only take away a day's fee. It takes away the next job too.
Our founder has lent pieces to shoots and seen them published without the designer's name (section 6.4). That is why credit is not a feature added to the studio but the ground it is built on, and why the studio cannot work like the tools in section 2.5. We do not believe the future of creative work should have fewer creative people in it.
6.6 If you work alone
A brand does not have to collaborate. The studio's own libraries hold more than 2,500 assets across the Cast, Worlds, campaigns, garments, styling, makeup, hair and poses, included with the subscription and licensed for use in the brand's campaigns.6260 Its own curated campaigns can be taken as they are: choose one, and its cast, beauty, styling and World come with it, and the brand brings the collection. The studio's Cast are AI-made characters, not real people.65
Even then, there is no prompt. We believe prompting has taken creativity away from image-making, so the studio does not ask for one: you direct, visually, as you would on set. And the Campaign Passport still records where every part came from and what it is licensed for. The studio's own cast, makeup, hair and Worlds are credited to Campaign Studio, the brand is credited for its own piece and creative direction, and the AI model the photographs were made with is named, because being clear about the method is part of being clear about the people. Where something was not recorded, the Campaign Passport says not recorded rather than guessing.60

7 · Conclusion
The technology does not choose. People do.
The evidence in this report points one way. Brands have moved from experiments to campaigns in the pages of Vogue, at least nine luxury and designer houses have followed, and one large retailer reported that around 70 per cent of its editorial campaign images in late 2024 were generated. The tools behind such images are sold, in their own words, as the shoot without the shoot, and what they make carries no trace of the people who would have made it. The cost falls first on those people: 58 per cent of the photographers answering the AOP's survey have lost commissions, illustrators, crews and performers report the same, and models, makeup artists, hairstylists and stylists say so in statements, even where no one has yet counted their losses. With the work goes the making: a prompt is not authorship, and work drawn from the same machine grows more alike. The brands, in turn, face consumers who say they trust AI imagery less, and laws that ask for consent, disclosure and a human author.
None of that is written into the technology. It is a set of choices about who is credited, who consents and who is left out. AI production can mean more people, from more places, making more work, with their names on it.
That is the choice The Campaign Studios proposes, and it is why the studio exists. AI is the production tool; people are the authors. The work of real creative people is inside the studio, every contributor is credited by name, a real person is cast only with their written consent, and there is no prompt to write: a campaign is directed, not described. And every campaign carries a Campaign Passport, so that whoever made it, and whatever it was made from, is never hidden.
Create with people. Not instead of them.
Methodology note
How sources were chosen. We used primary sources where we could reach them: the US Copyright Office, the EU's Official Journal, the published releases of Getty Images, NielsenIQ, Optimizely, Clutch, CISAC, Bectu and the Model Alliance, and peer-reviewed journal articles (Journal of Research in Interactive Marketing, Science Advances, Journal of Advertising Research). Where a primary source was not reachable, we used established news and trade publications (BBC News, NBC News, CNN, ABC News, Reuters, City AM, Vogue Runway, WWD, Adweek, Creative Review, Glossy, Just Style, FashionNetwork, Decrypt, Cosmetics Business, Retail Systems, The Edge, Outlook India, 1 Granary, Tom + Lorenzo) and law-firm summaries (Morgan Lewis, Baker McKenzie, Loeb & Loeb, CMS). Every number is given in its source's own terms, with its date.
Limits. Member surveys are answered by those who choose to answer. Projections and estimates of exposure are not measurements. Several consumer surveys were run or paid for by companies with an interest in the answer (an image library, a measurement firm, a software company and a ratings platform), and they ask different questions of different samples, so their figures are not comparable. Consumer figures are stated attitudes, not observed purchases; we found no source that measures a brand's lost sales from AI imagery. We found no survey that counts lost work for makeup artists, hairstylists or stylists separately, and none that counts uncredited designers. The Science Advances experiment is about short stories, not images. Some studies report that disclosing AI can be neutral or even raise trust in some settings; we could not verify them fully and have not cited them. McKinsey's site could not be opened on the day the links were checked; the State of Fashion figures were confirmed through its published page summary and matching trade coverage.
The fashion houses. The count of nine in section 2.4 includes only houses whose use of AI-generated images, film or models was reported by a named publication. For Jil Sander, MCM and Burberry the only report we found is Glossy's review of the year; for Prada's Spring/Summer 2026 film, The Edge's report of the house's own admission. We searched for other houses named in the press in connection with AI, and left out those where we found only unofficial, fan-made images or no report of the brand's own use. Reactions on social media are reported only where a news organisation described them, and no individual comment is quoted. The one exception is David Koma, for whom we found no press coverage of audience reaction: the sentence on comments under the label's Instagram posts is a first-hand observation by The Campaign Studios in October 2026, with screenshots held on file. We do not quote or name any commenter, and we give no count.
The tools. For section 2.5 we read the public websites of eight AI fashion-image tools on 24 October 2026: Botika, FASHN, Photoroom, Modelia, Claid, Lalaland.ai, Caimera and Pixelcut. Browzwear makes 3D garment design software; its acquisition of Lalaland.ai, a maker of AI-generated fashion models, was reported in July 2025, and the address lalaland.ai now opens Browzwear's page for those AI models, which is the page we quote. We read each homepage and, where it had one, its main page for AI photoshoots or AI models. We did not read every page, their full terms or their help centres, and we did not use the tools. Quotations are copied from the pages as they stood that day and may since have changed. "None says it credits" means we found no such statement in the pages we read, not that no such feature exists. Pixelcut was reviewed but is not quoted: its homepage makes no comparable claim about shoots. We also looked for VModel, Veesual, ZMO, Onbrand and CREATE studio. VModel's site now offers a general AI-model API and Veesual's an image-animation product, so neither was counted; ZMO's site could not be opened on the day because its security certificate had expired; and we could not identify the companies called Onbrand and CREATE studio with confidence.
Views and experience. Two statements in this report are ours rather than a source's, and are marked as such: that prompting has taken creativity out of image-making (sections 3.5 and 6.6), which is the studio's view; and the account of pieces published without the designer's name (section 6.4), which is our founder's own experience.
The studio. Section 6 describes The Campaign Studios as its own published pages describe it on 25 and 26 October 2026.6259616560 The photograph in section 6 is one of the studio's own campaigns. The report uses no stock photographs.